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NPR WIP 02

I couldn’t get into the labs today (er, yesterday), so I jumped back into my non-photorealistic rendering tests.  I stayed up way too late working on it, so this entry will be short.  I promise I’ll have a more in-depth update soon, but for now you just get images.  Overall, I’m happy with my progress:

I’m using two different shaders to achieve this result:  One for the etching, and one for the color.  I broke them up because I felt I had better control when combining them in post. For the second image, I added an ambient occlusion pass to see what it might add.

That’s all.  Time for bed!

!!Update!!

I like the non-ambient occlusion image above better, but I’d like your thoughts on both.  Also, here’s it in motion:

!!Update 2!!

The earlier examples were a bit rough because, due to version issues, I didn’t have access to a lot of my files.   Now that I’m back in the labs, I decided to test the shader on an animation cycle for my crowd sim project.  You can see how it holds up below:

And with motion blur:

!!Update 3!!

This is probably the final update for this iteration of the shader.  I wanted to see how it would hold up when added to a full environment.  Here is the “out of the box” result:

One comment

  1. Dan says:

    YYYYEEEAAAAAHHHHHHH!!!!!!!!!!!!!!!!!!!!

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